No too much to say on this one but hope you watch the linked video. I made it in an attempt to explain in a non-technical way what my PhD is about and how it is progressing. By the end you should understand why I am researching real-time physical synthesis models, a few basic fluid… Read More Research so far….
Introduction Synthesising the Aeolian harp is part of a project into synthesising sounds that fall into a class called aeroacoustics. The synthesis model operates in real-time and is based on the physics that generate the sounds in nature. The Aeolian harp is an instrument that is played by the wind. It is believed to… Read More Sound Synthesis of an Aeolian Harp
When we watch Game of Thrones or play the latest Assassin’s Creed the sound effect added to a sword being swung adds realism, drama and overall excitement to our viewing experience. There are a number of methods for producing sword sound effects, from filtering white noise with a bandpass filter to solving the fundamental equations… Read More The Swoosh of the Sword
Aeroacoustics are sounds generated by objects and the air and is a unique group of sounds. Examples of these sounds are a sword swooshing through the air, jet engines, propellers as well as the wind blowing through cracks, etc. The Aeolian tone is one of the fundamental sounds; the cavity tone and edge tone being others.… Read More Real-Time Synthesis of an Aeolian tone
Hi and welcome to my web presence! I am a Doctoral Researcher within the Centre for Doctoral Training in Media, Arts and Technology, Queen Mary’s, University of London. My research area is on the real time sound synthesis of aeroacoustic sounds. The synthesis models are Physically Derived, using equations from physics to generate unique and… Read More Welcome