I made this video for a presentation at the International Congress on Sound and Vibration and realised I hadn’t shared it! I am using the Aeolian Harp synthesis model I describe here. Instead of using a synthesis model to replicate the gusts of wind, I use a Wii Controller to get a value for the… Read More Aeolian Bullroarer
As my PhD is coming to an end and the writing phase is getting more intense, it seemed about time I described the last of the aeroacoustic sounds I have implemented as a sound effect model. The edge tone is the sound created when a planar jet of air strikes an edge or wedge. The… Read More The edgiest tone yet…
In September 2017, I attended the 20th International Conference on Digital Audio Effects in Edinburgh. At this conference, I presented my work on a real-time physically derived model of a cavity tone. The cavity tone is one of the fundamental aeroacoustic sounds, similar to previously described Aeolian tone. The cavity tone commonly occurs in aircraft… Read More The cavity tone…..
I am delighted to announce the publication of my article titled, Sound Synthesis of Objects Swinging through Air Using Physical Models in the Applied Science Special Issue on Sound and Music Computing. The Journal is a revised and extended version of my paper which won a best paper award at the 14th Sound and Music Computing Conference… Read More Applied Science Journal Article
I recently presented my work on the real-time sound synthesis of a propeller at the 12th International Audio Mostly Conference in London. This sound effect is a continuation of my research into aeroacoustic sounds generated by physical models; an extension of my previous work on the Aeolian harp, sword sounds and Aeolian tones. A demo… Read More Physically Derived Sound Synthesis Model of a Propeller
by Rod Selfridge & David Moffat. Photos by Beici Liang. Audio Mostly – Augmented and Participatory Sound and Music Experiences, was held at Queen Mary University of London between 23 – 26 August. The conference brought together a wide variety of audio and music designers, technologists, practitioners and enthusiasts from all over the world. The… Read More 12th International Audio Mostly Conference, London 2017
The International Congress on Sound and Vibration (ICSV) may not be the first conference you would think of for publishing the results of research into a sound effect but that’s exactly what we have just returned from. I presented our paper on the Real-Time Physical Model of an Aeolian harp to a worldwide audience of… Read More International Congress on Sound and Vibration (ICSV) London 2017
I have recently returned from the 14th Sound and Music Computing Conference hosted by Aalto University, Espoo, Finland. All 4 days were full of variety and quality, ensuring there was something of interest for all. There was also live performances during an afternoon session and 2 evenings as well as the banquet on Hanasaari, a… Read More SMC Conference, Espoo, Finland
No too much to say on this one but hope you watch the linked video. I made it in an attempt to explain in a non-technical way what my PhD is about and how it is progressing. By the end you should understand why I am researching real-time physical synthesis models, a few basic fluid… Read More Research so far….
Introduction Synthesising the Aeolian harp is part of a project into synthesising sounds that fall into a class called aeroacoustics. The synthesis model operates in real-time and is based on the physics that generate the sounds in nature. The Aeolian harp is an instrument that is played by the wind. It is believed to… Read More Sound Synthesis of an Aeolian Harp