I am delighted to be able to announce that my article on Creating Real-Time Aeroacoustic Sound Effects Using Physically Informed Models is in this months Journal of the Audio Engineering Society. This is an invited article following winning the best paper award at the Audio Engineering Society 141st Convention in LA. It is an open… Read More Aeroacoustic Sound Effects – Journal Article
I made this video for a presentation at the International Congress on Sound and Vibration and realised I hadn’t shared it! I am using the Aeolian Harp synthesis model I describe here. Instead of using a synthesis model to replicate the gusts of wind, I use a Wii Controller to get a value for the… Read More Aeolian Bullroarer
As my PhD is coming to an end and the writing phase is getting more intense, it seemed about time I described the last of the aeroacoustic sounds I have implemented as a sound effect model. The edge tone is the sound created when a planar jet of air strikes an edge or wedge. The… Read More The edgiest tone yet…
In September 2017, I attended the 20th International Conference on Digital Audio Effects in Edinburgh. At this conference, I presented my work on a real-time physically derived model of a cavity tone. The cavity tone is one of the fundamental aeroacoustic sounds, similar to previously described Aeolian tone. The cavity tone commonly occurs in aircraft… Read More The cavity tone…..
I am delighted to announce the publication of my article titled, Sound Synthesis of Objects Swinging through Air Using Physical Models in the Applied Science Special Issue on Sound and Music Computing. The Journal is a revised and extended version of my paper which won a best paper award at the 14th Sound and Music Computing Conference… Read More Applied Science Journal Article
I recently presented my work on the real-time sound synthesis of a propeller at the 12th International Audio Mostly Conference in London. This sound effect is a continuation of my research into aeroacoustic sounds generated by physical models; an extension of my previous work on the Aeolian harp, sword sounds and Aeolian tones. A demo… Read More Physically Derived Sound Synthesis Model of a Propeller
No too much to say on this one but hope you watch the linked video. I made it in an attempt to explain in a non-technical way what my PhD is about and how it is progressing. By the end you should understand why I am researching real-time physical synthesis models, a few basic fluid… Read More Research so far….
Introduction Synthesising the Aeolian harp is part of a project into synthesising sounds that fall into a class called aeroacoustics. The synthesis model operates in real-time and is based on the physics that generate the sounds in nature. The Aeolian harp is an instrument that is played by the wind. It is believed to… Read More Sound Synthesis of an Aeolian Harp
When we watch Game of Thrones or play the latest Assassin’s Creed the sound effect added to a sword being swung adds realism, drama and overall excitement to our viewing experience. There are a number of methods for producing sword sound effects, from filtering white noise with a bandpass filter to solving the fundamental equations… Read More The Swoosh of the Sword
Aeroacoustics are sounds generated by objects and the air and is a unique group of sounds. Examples of these sounds are a sword swooshing through the air, jet engines, propellers as well as the wind blowing through cracks, etc. The Aeolian tone is one of the fundamental sounds; the cavity tone and edge tone being others.… Read More Real-Time Synthesis of an Aeolian tone